
You can find Quake soundtrack files at other spots around the web too. If on the other hand you're determined to use the original Quake programs, there are solutions described below for them as well, but it won't be quite so easy.
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Basically you'll just need to move a "music" folder to the correct location within your Quake installation.
#QUAKE 1 STEAM DOWNLOAD#
If you are using one of the modern "Quake engines" (programs for playing Quake) mentioned in this guide below as supporting soundtrack files, then all you need to do is follow the easy instructions included in each of the above download archives. mission pack 2 soundtrack [(Obviously, you only need the mission pack soundtracks if you have the mission packs.).There are various places you can get these, but I recommend this set that I generated: Happy Quaking!įor any of the solutions in this guide, you first have to get a set of music files that make up the Quake soundtrack: one file for every music track on the original CD. Maybe someday I'll have the time and motivation to rewrite this stuff, but in the meantime there's plenty of other good resources out there. Sorry I'm not engaging with it these days, but that's life. In any case, thanks for the comments and other feedback over the years. So I can more easily poke at it occasionally to keep it up-to-date. That's a more focussed set of tools/docs that doesn't try to cover Every Quake Thing it's just about getting a good modern singleplayer setup going as fast as possible. I had some guides errata posted on the forum a while back, which might be interesting, although that's getting stale now too.Ī more up-to-date thing that might be useful/helpful for some of you is the Quake Singleplayer Starter Pack. Modern "Quake engines" like Quakespasm, Mark V, FTE, and ezQuake are still being developed though, and so the features and behaviors of the newest versions of these engines may be somewhat different than what these guides describe now. Since Quake is a classic game, a lot of the stuff in these guides doesn't need to change. Not a lot of game time, and what I do have goes into things other than guide-writing these days.
Family stuff, etc., you know how it goes. I haven't maintained these guides in a while.
#QUAKE 1 STEAM UPDATE#
I'm putting this generic update on all my Quake guides here on Steam, just as an FYI:

The other guide above can help with configuring them, although with modern engines you can do most or all configuration just using the in-game menus.Hey folks. This guide describes the most widely-used modern Quake engines:

You can choose whether you want to preserve the original graphics or play with new effects and stuff. Along with being more stable, 0.98 is preferable if you're playing with a window resolution that has a widescreen aspect ratio version 0.98 will allow you to adjust FOV and a few other display issues as described in the Widescreen section of this guide:Īnd BTW if you're not dead set on using one of the original Quake engines, there are several "modern" Quake engines built from the source release, which have good video options and other things to recommend them. Version 0.98 is available in various places like here: (throw away the opengl32.dll file from that and just use glquake.exe). Note that if you're using the version of GLQuake that comes with Steam, it's kind of old/crashy. You can set the resolution you want using the -width x and -height y command-line options (like -width 800 -height 600 for 800圆00).Īs negke mentioned in another thread, with the original GLQuake you'll probably also want to use the -bpp 32 command-line option to get 32-bit color. 800圆00 max.įor GLQuake you have to use the -window command-line option. Yep, WinQuake allows you to select windowed modes from the video options menu.
